Testing the flight physics for our FPV racing drone on a night course mockup against AI opponents.
Thrust and torques for each rotor are calculated and applied to the rigidbody. Controls are currently set to joystick and homemade rudder pedals. The rotors are fully opaque when at rest and become more transparent with speed eventually being replaced by a semi transparent disc.
This time in the Unity game engine we’re simulating a flying disc for adding to a virtual reality experience. Featuring Dude and Dougray Scotty dog who are taking a break at the beach in our virtual Cornwall testing environment.
Dougray and Dude are still waiting for animations but their AI scripting and flight physics are coming on nicely.
Welcome to our developer diaries where we’ll be giving you a behind the scenes look at some of the ongoing work at Eta Carver.
For our first episode we’re simulating kite flight in Unity for a potential virtual reality experience release. You’ll also get to see our favourite AI test bot affectionately known as “Dude” flying some of the kites.
The kites are already programmed to react correctly to different wind directions and strength. During testing we’ve found that watching them in the air is a very soothing and relaxing experience.
Players can take control of a kite and relax or put it through it’s paces with spins and dives.