Developer Diaries – Racing Drone

Testing the flight physics for our FPV racing drone on a night course mockup against AI opponents.

Thrust and torques for each rotor are calculated and applied to the rigidbody.   Controls are currently set to joystick and homemade rudder pedals.  The rotors are fully opaque when at rest and become more transparent with speed eventually being replaced by a semi transparent disc.

Still to do:

    • Dynamic racing line calculation
    • AI improvements
    • Add mesh to AI drones
    • Timing and scoreboard

Developer Diaries – Flying Disc

This time in the Unity game engine we’re simulating a flying disc for adding to a virtual reality experience.   Featuring Dude and Dougray Scotty dog who are taking a break at the beach in our virtual Cornwall testing environment.

Dougray and Dude are still waiting for animations but their AI scripting and flight physics are coming on nicely.